SCPs

Description
SCPs are anomalous objects which terrorize the facility. They often have high health and fast movement speed.

Fighter SCPs
SCPs which can be played as.
 * SCP-008-2
 * SCP-049
 * SCP-049-2
 * SCP-076-2
 * SCP-096
 * SCP-106
 * SCP-173
 * SCP-323
 * SCP-457
 * SCP-745
 * SCP-939
 * SCP-3199

Idle SCPs
SCPs that cannot move or be played as.
 * SCP-008
 * SCP-500 (Or Smoothie)
 * SCP-914
 * SCP-330
 * SCP-458
 * SCP-018
 * SCP-409

SCP "Roles"
SCP roles are not official, but are important for playstyle.

Protectors
Protectors are SCPs with high health, meaning they should try to protect producers.
 * SCP-106
 * SCP-457

Producers
Producers are SCPs that have the ability to turn humans into SCPs or create SCPs. They should often follow Protectors for their safety
 * SCP-008-2
 * SCP-049
 * SCP-3199

Hunters
Hunters have the ability to track down humans in some way. They typically have poor bullet resistance.
 * SCP-939
 * SCP-745

Flankers
Flankers often have some kind of disability, but have high damage to make up for it. They should follow Protectors so they don't get gunned down by MTF or Chaos Insurgents.
 * SCP-096
 * SCP-173


 * SCP-049-2
 * SCP-076-2
 * SCP-409-2

Game Mode SCPS
Sometimes in a game, waiting for the next round, a game mode might display out on the chat for the next round.
 * SCP-354
 * SCP-610
 * SCP-3008 (Possible Event)

Admin/Mod/Developer SCPS
These are the SCP that can only be used by developers/mods/admins.
 * SCP-999
 * SCP-343
 * SCP-1678-A
 * SCP-3008
 * SCP-1730